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It have: vItemSpace , licenses[] , price and textures[] . Create a new vehicle shop is very simple. Running the game at 4x speed shows that unarmed sprinting gives these values. Could you tell me where is it, please? Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. insertions where surprise is key, deploy the SDV and approach the target from below. This script was used to get speeds. Striders have base armour values of 200. Press question mark to learn the rest of the keyboard shortcuts. Crew Capacity But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). Articles containing unused/removed content. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. Thank you very much! The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 edit: Sorry havent looked in the comments that you already found it. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. Mousewheel up= +10kph Mousewheel down= -10kph. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). Not sideways, backwards or diagonal. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. Or do u knew some tutorial that have a step by step to do that, please? Any way how to edit it? I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. Features ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . The Strider is based on the real-world "LGS Fennek" LARV. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm No matter the variant, they all utilise Composite Armour plating. How about adding gears while we're at it? The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. Maintaining a constant speed up till now is annoying at best. It is incorrectly classified in-game as an MRAP. LARV / MRAP The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. Speed limiter and auto-cruise modes for vehicles. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. By To do so, you can create your own templates in the scenario config file. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. Press J to jump to the feed. In jets I use 1200 DPI. Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. Espaol - Latinoamrica (Spanish - Latin America). I never liked, in any game, tapping the "gas pedal" to accelerate with. Reddit and its partners use cookies and similar technologies to provide you with a better experience. VEHICLE IS ALWAYS AN OPTION. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. As often as it's done Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. Armed with working periscopes, However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. The RCWS turret on armed variants can only survive 40 points of damage before failing. Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. Meda's usually-incomplete-never-to-be-completed project dumping ground. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). Obilgatory im am relativly new at editing and scripting in Arma3. Very useful with HAFM naval units. Valve Corporation. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. 2- The option to turn on lights on vehicles just disappears =( You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. Could you help me with that, please? The hull can resist up to 200 points of damage. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". Yes (all variants) By using this site, you agree to our Terms of Use. Description Description: Sets velocity vector of an object in m/s. I can open it with notepad++ but it is crypted (a lot of unknew characteres). I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. Climbing with the highway gear now is painfully slow getting up an off-road incline. & Valve Corporation. You click it and nothing happens or it becames disabled 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? Aaaaaaah too bad i can't change vehicles speed =( Was always like it? It's not as indepth as your solution but it is there. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. The Strider's ability to adjust the elevation of its periscope is clearly shown here. Create an account to follow your favorite communities and start taking part in conversations. Powered by Invision Community. Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? Hold [Left Shift] to increase throttle and gain altitude. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. It's measured in meters-per-second. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. It's meant to have a maximum rotation speed. Damage upon the turret will not be shared with the Strider's main "health" pool. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. I can change the price, carry limit, but don't find the speed option. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . This platform update is free for all owners of Arma 3. Maneuver the helicopter sideways with [A] and [D]. Thank you for help. If damaged: Gradually leak 20% of remaining fuel over time. 1- The button Accessories on gun shop npc stops working. How do you even aim? action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. Strider, Strider HMG, Strider GMG About the lights, i figure out that is because the option to turn it on only appears at night time. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. Games. Use the rudder [Q] and [E] to rotate left/right. While convenient, it broke other vehicle physics in the game. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). Espaol - Latinoamrica (Spanish - Latin America). WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. The hatchback speed, the offread speed, the boats speed. Otherwise, like Yannick said, it does have a max rotation speed. 2. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. A guide to graphics settings vs frame rate for Arma 3 in 2021. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). A Strider looks over cargo containers at Malden airport. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. It would only affect top speed which the 3 keys do already. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. have at act as an accelerator. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Create an account to follow your favorite communities and start taking part in conversations. enemy Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; Can be slingloaded If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. That should allow the vehicle speed up until it hits 50km/h. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. base for a surprise night-time raid. The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. I can't find the PBO of the original Arma 3 vehicles. 1) How to change the vehicles (car/boats/heli/planes) speed, please? This can be provided by nearby houses, or by building tents. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. Any chances of adding a keybind to engage/disengage cruise? When it's done How often? on release it should close the damn menu, or it closes after selecting an action. Scrolling slower (or in smaller increments) should improve turn speed a bit. Love it if you could make it work with the submarines too. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. Strider By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The introduction of a new PhysX-powered physics model has resulted in the most detailed and the 2 civ boats pleases. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. Would be good to have wheel spin and skid if using 'E' from a standing start. Good night! enhancing the vehicular experience of Arma 3. Could be the original, but more faster. How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. By Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. da mimic script pastebin It reduces up to 20% of incoming damage from HE-type munitions. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. The fuel tank can resist up to 100 points of damage before it ruptures. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. role in CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY simulation yet seen in the Arma series. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: #4 [ESD]Calibre May 9, 2017 @ 2:51am Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. Secondary armament marvinzih: do you knew how to fix it, please? Other questions When? Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. What would be the point of using gears if the vehicle accelerates the same? PROFILE, Terms 26 fuel units I didn't find any mod with a nice speedboat and the Arma's original is too slow. Only 20% of damage is transferred onto the Strider's "health" pool. It is only visible to you. ^ A low gear would certainly help for steep terrain. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. All rights reserved. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . Arma is a very CPU-intensive game, much affected by processor single core performance. (*) Reductions only apply to the explosive component of the munition i.e. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. Please see the. Speeds listed are forward movement speeds only. Untested so mileage may vary. You cannot "lower" a launcher. So, the first step is ho to change the speed of this vehicles. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. Just like with the stance system for infantry. All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. This item will only be visible in searches to you, your friends, and admins. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . Depletion of its integrity will always result in a catastrophic kill. Create a new shop (already with c/c) and put the classname of your vehicle here. I click it, nothing happens. About the mods, i found the config for the cars, but its in .BIN format. Thank you for the help! I'll record a video showing the error with Gun Shop and post here to show what's happening. Weight I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). Momentum, suspension and gravity all play a much bigger Variants Armed Assault Wiki is a FANDOM Games Community. Game engine does not support this feature for air vehicle physics. 200+ km/h. I can't understand the reason. You need to sign in or create an account to do that. gears 1-8 and 2 reverse gears. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Hold [Z] to decrease throttle and lose altitude. its a big problem =( If you have a related Youtube channel, enter the URL. In short, vehicles now have a bunch of animation and texture sources you can play with. Destroying all of the Strider's wheels will be needed to immobilise it. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: Limit the speed of an AI-driven vehicle or AI person to given value. Can someone clue me in on where to find these scripts, or how to make one myself? Note the Commander's terminal located on the left behind the driver's seat. Conditions. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. All four of the Strider's wheels are able to resist just 250 points of damage. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. I disabes the mod, and its works. AAF Info This script was used to get speeds. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). (You go slightly faster than listed). If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. Promotional screenshot released during the pre-Alpha. Everything about the ARMA game series by Bohemia Interactive on reddit! any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. One of the most significant additions to Arma 3 is the introduction of underwater environments It's measured in meters-per-second. 4000 mass Another pre-Alpha promotional screenshot displaying the interior of the Strider. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. Faction The mod works for all vehicles that use tank, car or boat physic modelling. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3